- #Usb loader gx forwarder vwii mod#
- #Usb loader gx forwarder vwii Patch#
- #Usb loader gx forwarder vwii upgrade#
USB Loader GX-UNEOForwarder20AHBPROTvWii (old 5.1).wad: : 3.0 MB: 1. And save games from Nintendont carry over just fine when you launch them in USB loader gx, even if you load a different copy of the same game from USB instead of SD. USB Loader GX-UNEOForwarder51AHBPROTvWii (Fix).wad: : 2.9 MB: 159.
#Usb loader gx forwarder vwii Patch#
Per-game settings aren't a huge deal because virtually all gamecube games look fine with the widescreen patch enabled. It isn't a big deal as I already have the nintendont forwarder that I made with my own extracted code and then forgot how I made it.
#Usb loader gx forwarder vwii upgrade#
The only reason for the gamecube games on the SD card is for the option for gamepad controls, a 256GB card will hold a bunch of games, can upgrade it later to 512GB.īut does anyone have the USB Loader GX injected WiiU forwarder already made? I don't know if I will be able to make it myself, I have a lot of trouble getting some of these things to work when it comes to compiling hex scripts or whatever. Then on a second HDD the Wii U installed games. I would buy a very large SD card and fill it with my favorite gamecube games, then on the HDD I would have the Wii games and then the rest of the gamecube games. What usb loader gx gives you though is per-game Nintendont settings, like windscreen patch on one game but not another. There is the injected nintendont forwarder that does the same thing, which I am using and it's great fun playing gamecube games with the gamepad with widescreen patch.
I actually don't mind the SD card and Gamecube game only limit to be that big of a deal. This is that other thread you need to follow if you want this second version.I've been getting into WiiU modding and I have the same question. Use it to launch nintendont with games located on SD card.Īnd MAYBE (untested! or buggy) launch wiiware or virtual console on NAND. You can't play wiiware or virtual consoles on emuNAND You can't reload to another cIOS (no d2x cIOS 249) wad loader on virtual wii and that works fine, as does the launch from the homebrew channel. There is a direct WiiU forwarder channel to load the SD's boot.dol, but the way it works it blocks a lot of features : wad file for vwii were obtained from the below thread on this site titled usb-loader-GX-forwarder-channel-for-wii-u-menu I have installed the. It's the one responsible for loading the "boot.dol" located on SD:/apps/usbloader_gx/ folder. The "USBLoaderGX forwarder" channel still need to be present on your vWii. The USBLoaderGX channel is doing this : Launch vWii, then laod the TitleID("USBLoaderGX forwarder") located on vWii's NAND.
The official one is doing this : launch vWii, then load the TitleID("system menu") located on vWii's NAND. The forwarder channel on WiiU side is a modified vWii launcher channel.
#Usb loader gx forwarder vwii mod#
It's a mod of HBL to HBC, used to launch the installed UNEO forwarder channel on vWii instead of HBC channel installed on vWii. It boots the console into vWii mode, then patch the system menu TitleID with another installed channel titleID. This channel is a WiiU homebrew channel, not a Virtual console channel. (I didn't test yet, but users reported it boots. it will work only for nintendont frontend. if you want, you can build one yourself using the loader's forwarder's dol and the injector tool. Plus, it would be illegal to share it, as generated WiiU WiiVC channels contains a copyrighted file you can't share here. That would be unuseful, unless you use USBGX interface as Nintendont frontend to launch gamecube games on SD card. If it did you wouldn't be able launch Wii games from USBLoaderGX, because WiiU WiiVC are locked to a custom IOS and can't reload to cIOS249, and can't mount USB drives.